Minecraft gets a lot of flak for not being a particularly good game, but in fact the opposite is true. It has been a huge success, and will probably be one of the most popular games of all time.
However, despite its worldwide popularity, there is no reason why it couldn’t be improved upon. One great thing about Minecraft is that it’s very easy to make and play.
You don’t need special hardware to run it either – you can install it on a Raspberry Pi (or any other Mini PC), and you don’t even need an internet connection to play!
There are some disadvantages of this platform, however. The most obvious one is that since all your clients are on the same server, they must have internet access in order to communicate with each other.
A second problem is that if your computer dies during the game (and mine often does), you will lose your progress and have to start from scratch – costing you some time at best. In addition, as I mentioned at the start of this post, only players who are online can play Minecraft on their computers/laptops/tablets/smartphones etc.; if you want to use a second computer or tablet for playing Minecraft then all you need is an internet connection and an Xbox Live account (which can also be used as an alternative). For these reasons, I have created this page just for dedicated servers which provide complete sandboxed servers (i.e. server software designed not to interfere with client software) so that players can run their own versions of Minecraft anywhere in the world without having to connect to any other network or network at all!
The Factions of Prison Servers
If you have played Minecraft, you will probably know that there are already a lot of Prison Minecraft Server out there: from the traditional ones with the nice looking textures and pictures of the prisoners, to the modern ones with interesting games like Combat or Prison Escape.
The main problem with these early prison servers is that they often don’t take Minecraft into account when designing them. They treat it as a game where players walk around in a world and it follows their instructions (well, most of them do). This means that players who are not directly responsible for constructing or managing their server, but just want to play an interesting game, will get frustrated if everything is done for them.
That’s why one of our designers created this post: we are going to go through some common features of prison servers so you can get an idea of what they offer without getting into technical details.
How do they function? Let’s have a look at some examples:
- They have no custom worlds (their world is taken from the default one) and no player-owned islands (players can only buy stuff from other players).
- They have complicated resource management systems (the resources needed by certain game features are not always available), and may require specialized items/resources which cannot be obtained by regular means. We’ll look at those later on in this post.
- They reward players for their behavior (such as killing guards or trading with other players). Other things such as building stuff or keeping weapons on your server may also be rewarded, but these are rare.
- They use lots of different currencies and even different sub-currencies, which create issues when dealing with large numbers of total coins/lots/amounts in all currencies together. We’ll look at those later too.
How to Rank Up on a Prison Server
I am a big supporter of Minecraft’s prison server, since it is one of the best ways to get people to discover the game in its first few months of release. The ranking system for these servers is also one of the best ways to get people to explore and learn about Minecraft, and also help new players who don’t know where to start.
You can read more about this in my previous post, but generally speaking, the ranking system involves a combination of:
- Competition: both players must compete against each other for rank (although there are rules which prevent certain kinds of behavior that lead to ranking disputes);
- Rewarding: players can earn money by mining and selling blocks (and also by “purchasing” ranks),
- Reward/incentives: most games offer some kind of monetary incentive (money or gifts) to players who achieve certain milestones; and
- Ranking: score points based on various criteria, including completion time and number of items mined.
In this article I want to cover some strategies for achieving these goals. This is not an exhaustive list, but rather a very limited list that aims at only two things: how you can win the competition, and how you can create an environment where winning is possible. Still, even if you are on your own with these strategies; even if you do not have access to a dedicated gaming PC or dedicated gaming hardware; even if you do not have access to dedicated gaming servers; your best bet is still going to be simply playing as much as possible on whatever game server(s) you choose. You will be amazed at how much more fun it gets when you are playing with real players instead of bots or your own computer!
And finally, before we go any further… What exactly does “competition” mean? On one side there are just two countries with different laws regarding online gambling. On the other side there are many countries which prohibit online gambling entirely (including Russia). Generally speaking, they’re not that different from each other in terms of what they allow (except perhaps in relation to age restrictions). Which means that countries which allow online gambling should typically allow competing companies or services as well – so long as they don’t violate their individual laws on gambling. And since I’m sure many people reading this will just shrug their shoulders when I say “competition” like I do – let me
What You Can Do With Ranks
There are many different prison server options for Minecraft Prison Servers, including dedicated servers and based on in-game events, but the most popular and straightforward method is to offer a “ranked” version of the game. The basic idea is that anyone who has sufficient rank can post a room on the server, where they will be able to see other players in their rank and choose whether or not to talk to them.
If you want the added benefit of being able to see how many people are playing your game, you can make this even more useful by adding in a “friends” list so that each player can see who is playing with him/her.
This scheme is actually quite simple, yet it does have some drawbacks:
- Players may use your server for other purposes as well; if they are using it as a way to contact friends, they may also use it for communication (e.g., Twitter) or illegal activities (e.g., doxing).
- Players may unite together with their friends and form a chat group of some sort (e.g., TeamSpeak). If one member of this group leaves the chat room, all members of that team get kicked out along with their friends.
- You should make sure you don’t share revenue from this kind of thing; it’s fine if someone else shares revenue from your server (if they give you money in return), but it may not be acceptable if someone else also gets paid to run your server because your server has become an advertising platform — especially since it could be seen as a company trying to promote itself without understanding how much revenue would flow out from the scale-up effect. A good rule of thumb for these things is that unless someone offers something valuable in return (such as links), don’t sell anything or advertise on your own server.
A quick note about plugins: I think most Minecraft servers offer plugins to add features like scoreboard support or rankings support, but you should probably avoid selling these unless you want users to buy an additional software license just for running your server — which can then allow them access to more features than what is offered by default on the official plugins page! For example, if you add stats tracking on top of the scoreboard system already provided by default with Minecraft itself, that means there will be no need for people who just want to play while seeing stats when they connect. Another example would be adding ranking support so
Just as Minecraft is a sandbox game that encourages exploration and learning, it is also a sandbox game that encourages competition. It is also, indeed, a game of resource management and competition: the more resources you have, the more you can do, and the more powerful you can be. Ultimately, this means that prisoners in Minecraft should not be doing anything different from how they do in real life: if they want to build a house or get better at crafting, that’s what they should be doing.
But there are some restrictions on this freedom. The most important one is that all activities must be done inside a prison cell. If you want to make furniture for your cell (and who does not?), you would have to build it inside your cell and then set it up outside your cell when it’s time to move it into your home. This restriction forces prisoners to focus on the things they’re good at — building stuff — rather than the things they’re bad at — fighting people. Another restriction is that any activity that requires an item will have a cooldown before players can use them again (they will have used up their inventory).
It sounds like this is an unfair way of forcing people who are good at building stuff or mining into prison so they don’t get out early; but there are other ways of making sure everyone serves time in prison (the best ones being feeding them well and having good housing).